![]() I recently wrote about RTX IO in Portal: Prelude RTX , and it was clear that the storage tech vastly improved texture loading times and shrunk the install size of the game considerably. It’s a critical component in a next-gen ecosystem that can enable more vibrant and stable PC releases.Ĭase in point: RTX IO. It’s starting to become clear that high-speed storage doesn’t just lead to faster loading times, though. ![]() Backward compatibility is a law, and user choice is everything, so it’s not surprising that game developers have held up to HDD support for as long as possible. PC gamers aren’t exactly great with change. That’s despite the fact that Cyberpunk 2077 will require an SSD as part of its Phantom Liberty expansion, as well as Diablo 4 releasing with the minimum SSD spec. Starfield received a load of pushback after it was revealed the game would require an SSD as a minimum spec. ![]() This year, we’ve finally seen developers require an SSD for games. It won’t, as I’ll get to later, but there’s a problem brewing in the world of PC gaming centered around storage, and it’s becoming too big of a deal to ignore. The minimum system requirements recommend an SSD, but according to the developer, a spinning hard drive will work just fine. On PC, Ratchet and Clank: Rift Apart technically supports a spinning hard drive. The funniest bit is when Rich tried running the game off an actual PS4 hard drive on a machine just above min spec! /hgFrXKVGSGīut wait just a minute. Our first look at Ratchet on PC! It has a few issues but it's overall in good shape! Infinitely better than TLOUP1 and Jedi Survivor at launch.
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